Version 1.5.1 - 8/26/2020


  • Changes and Additions:
    • When selecting a Prefab in the palette, the grid will now automatically enable.  This only happens for the initial selection, not changing from one prefab to another.
  • Bug Fixes:
    • Prefab Creator now assigns a mesh to the collider.
    • Grid scaling now changes with the x/z unit size.
    • Randomizer now immediately rolls a new random seed when another prefab is selected.  Random replacement is not calculated until the prefab has been placed.

Files

MAST 1.5.1.unitypackage 2 MB
58 days ago

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