Version 1.5.1 - 8/26/2020
- Changes and Additions:
- When selecting a Prefab in the palette, the grid will now automatically enable. This only happens for the initial selection, not changing from one prefab to another.
- Bug Fixes:
- Prefab Creator now assigns a mesh to the collider.
- Grid scaling now changes with the x/z unit size.
- Randomizer now immediately rolls a new random seed when another prefab is selected. Random replacement is not calculated until the prefab has been placed.
MAST 1.5.1.unitypackage 2 MB
58 days ago
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