Version 1.2 - 11/8/2019
Modular Asset Staging Tool » Devlog
11/8/2019 - Version 1.2
Changes and Additions:
- Added scaling option (0.5 - 1.0) for MAST GUI buttons located in Settings under the GUI tab
- Added tooltips to Draw Single, Draw Continuous, Paint Area, Randomizer, and Eraser
- Replaced each method that loaded from the selected folder, with a folder select dialog window
- Grid Unit Size has been split into x/z and y, and renamed to "XZ Unit Size" and "Y Unit Size"
- Randomizer Changes:
- Added "replaceable" to the MAST Component Script
- Randomly replaces currently selected prefab with another in the same category
- Replaced rotate x, y, and z bools with x, y, and z floats
- Set to zero for no rotation, otherwise it will use the value as a rotation factor/step
- (ie. A value of 45 randomly chooses 0, 45, 90, 135, 180, 225, 270, or 315)
- Added "replaceable" to the MAST Component Script
- Removed custom inspector for MAST prefab component scripts
- It was not allowing the same value to be modified over multiple prefabs at the same time
- Formatted the actual MAST prefab component script to have headers and spacing instead
- Renamed and rearranged MAST scripts in an attempt to apply some logic to a chaotic situation
Bug Fixes:
- MAST no longer causes project build errors
- Palette no longer loses the column count when returning from fullscreen or playing
- Snapshot Camera now pulls back properly to take pictures of prefabs without colliders
- Eraser tool no longer deletes the top parent GameObject if the prefab parent contains a collider
Files
MAST.unitypackage 960 kB
Nov 08, 2019
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Modular Asset Staging Tool
Unity editor plugin for level design
Status | Released |
Category | Tool |
Author | Keith at Fertile Soil Productions |
Tags | 3D, blocks, Creative, Level Editor, Modular, Open Source, Unity |
More posts
- Version 1.5.1 - 8/26/2020Aug 27, 2020
- Version 1.5 - 8/19/2020Aug 19, 2020
- Version 1.4 - 5/31/2020Jun 01, 2020
- Version 1.3 - 3/22/2020Mar 22, 2020
- Version 1.1 - 10/29/2019Oct 30, 2019
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