Version 1.2 - 11/8/2019


11/8/2019 - Version 1.2


Changes and Additions:

  • Added scaling option (0.5 - 1.0) for MAST GUI buttons located in Settings under the GUI tab
  • Added tooltips to Draw Single, Draw Continuous, Paint Area, Randomizer, and Eraser
  • Replaced each method that loaded from the selected folder, with a folder select dialog window
  • Grid Unit Size has been split into x/z and y, and renamed to "XZ Unit Size" and "Y Unit Size"
  • Randomizer Changes:
    • Added "replaceable" to the MAST Component Script
      • Randomly replaces currently selected prefab with another in the same category
    • Replaced rotate x, y, and z bools with x, y, and z floats
    • Set to zero for no rotation, otherwise it will use the value as a rotation factor/step
      • (ie. A value of 45 randomly chooses 0, 45, 90, 135, 180, 225, 270, or 315)
  • Removed custom inspector for MAST prefab component scripts
    • It was not allowing the same value to be modified over multiple prefabs at the same time
    • Formatted the actual MAST prefab component script to have headers and spacing instead
  • Renamed and rearranged MAST scripts in an attempt to apply some logic to a chaotic situation

Bug Fixes:

  • MAST no longer causes project build errors
  • Palette no longer loses the column count when returning from fullscreen or playing
  • Snapshot Camera now pulls back properly to take pictures of prefabs without colliders
  • Eraser tool no longer deletes the top parent GameObject if the prefab parent contains a collider

Files

MAST.unitypackage 960 kB
Nov 08, 2019

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