A downloadable asset pack

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A low-poly set of models used to create terrain.  It is formatted for AssetForge for easy assembly, but they can be imported directly into Unity and assembled as well.  This pack has been recently expanded and now includes grass/hilly, escarpment, cliff, beach, and cave/mine terrain and prop models.

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Click download now to get access to the following files:

modular_terrain_collection.zip 932 kB

Development log


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are they separate or connected into one scene. Like a demo file or something. I'm terrible at setting up environments. Heh.

Modular block style pieces.  Use something like Assetforge to assemble them quickly

I love the work and the art stile - Do you know of other assets which fit into your stile? 

I consider builder a small RPG with your assets (have not bought yet) but need to find some chars first. 

I have seen kenney.nl 3d chars - but they are a bit tooo square for my taste.

I don't know of any off hand.  I'm an environment artist only currently.

Could I use any of the modular packs in commercial projects? I was looking for some assets and these look pretty nice for what I might want.

yes.  I didn't put any restrictions on them.

Hiya. Thanks for updating this excellent pack, the textures on the cliff walls line up perfectly now!

You may want to check the normals on all the models. I found at least one that had them reversed - Cave_Cliff_Terrain_Entrance_Round_Base.obj

I'll get it fixed.  I'd like to see what you're making with them.

Hey, nice pack. I appreciate a lot content creators that make incredible packs, like this one, and share it free. It's a pretty good incentive for people that are starting in this game dev world and don't have much money, even to study. Thanks.

About the AssetForge. It's a software that make easier to get these pieces together? Like, I've tried on Unity and it's a bit... boring ( :v )

Yeah.  Assetforge pieces models together and let's you export them as a scene or complex object.  I think you can use meshmixer and blender to make the exports more efficient for use.  Assetforge is here: https://kenney.itch.io/assetforge.  It's about 30 USD at the base price.

I see. Well, don't have the money, I'll handle myself on Unity xD, thanks again.

No problem.  If someone makes a good tool in Unity to put together modular kits like this and supports multiple tiers, let me know!

heads up, learn a basic workflow to import content into blender, assemble and export to unity. It's free and it'll take you a day or so to learn, but it'll literally save you hours each time you need to work with new content.

All the scenes you see were assembled in Assetforge in a few hours.  I put together 4 separate environments.

How can you create such a game

I use the Progrids unity asset which is an official unity asset to assemble these models into complete gameobjects in unity, it allows snapping to grids of any size.


Hi! I love your work, I would love to use your assets in my game, is that okay? I will of course link you in the credits.

Thank you! Nice work man!

Of course.  They're CC0, so credit isn't required, but it is definitely appreciated.

These are so cute! I love the cat tails a Lot. Do you use blender? 


Thanks for the compliments 😀!  I don't use Blender.  I stick with solid object modeling in MOI.  I have played around in Bforartists though.

Hi Keith, it is a great asset.  However, I have a problem when importing the models to Smile Game Builder engine. The models load fine, but the textures don't. It says:
"It contains no texture/material. You need to apply UV Mapping with PNG format."

"You cannot use multiple materials for one model."

Do you know how to overcome this?

Thanks in advance^^

Ouch!  Well, I definitely use multiple materials for my models.  It sounds like the error message pretty much states that my models will be incompatible.

My apologies.  I designed these mostly for Assetforge and Unity and have not tested them on any other platforms.

Thanks for the reply Keith. Knowing that it is also for Assetforge I thought It's also for SGB as most SGB users say Assetforge is compatible for SGB. Still I could use it for my unity project. Thanks again.

After a little research I found that you can split a mesh by material in many 3D modeling programs, including Blender.  You can then export each material separately.

That means you would assemble in Assetforge, then use something like Blender afterwards to take Assetforge export and generate a model file for each material.  I saw a few videos on this as well.

It may also be possible to generate a png file from the materials and have the model material assignments replaced with uv mapping coordinates.  This one I've seen forum posts on, but haven't looked for a plug-in for doing it.

Good luck.

Wow, Thanks for this useful info. I'll look into it. Thanks

When i use these assets in Unreal Engine 4 they come in extremely small and i have to enlarge each prop for about a minute in ue4

(1 edit)

UE4 uses Unreal Units, with is measured as 1 UU = 1 centimeter.

I use standard units which is in meters.  This is a standard used by Unity and Assetforge and lines up to their natural snap settings, but it causes the models to be 1/100th the size in UE4.

You can use Blender or some other 3D modeling package to scale the models 100 times larger and export them, or something like Spin 3D which I think can bulk scale them all at 1 time.

free for commercial use?