Could I use any of the modular packs in commercial projects? I was looking for some assets and these look pretty nice for what I might want.
Modular Terrain Pack
A downloadable asset pack
A low-poly set of models used to create terrain. It is formatted for AssetForge for easy assembly, but they can be imported directly into Unity and assembled as well. This pack has been recently expanded and now includes grass/hilly, escarpment, cliff, beach, and cave/mine terrain and prop models.
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Hiya. Thanks for updating this excellent pack, the textures on the cliff walls line up perfectly now!
You may want to check the normals on all the models. I found at least one that had them reversed - Cave_Cliff_Terrain_Entrance_Round_Base.obj
Hey, nice pack. I appreciate a lot content creators that make incredible packs, like this one, and share it free. It's a pretty good incentive for people that are starting in this game dev world and don't have much money, even to study. Thanks.
About the AssetForge. It's a software that make easier to get these pieces together? Like, I've tried on Unity and it's a bit... boring ( :v )
I see. Well, don't have the money, I'll handle myself on Unity xD, thanks again.
No problem. If someone makes a good tool in Unity to put together modular kits like this and supports multiple tiers, let me know!
heads up, learn a basic workflow to import content into blender, assemble and export to unity. It's free and it'll take you a day or so to learn, but it'll literally save you hours each time you need to work with new content.
I use the Progrids unity asset which is an official unity asset to assemble these models into complete gameobjects in unity, it allows snapping to grids of any size.
Hi! I love your work, I would love to use your assets in my game, is that okay? I will of course link you in the credits.
Thank you! Nice work man!
These are so cute! I love the cat tails a Lot. Do you use blender?
Thanks for the compliments 😀! I don't use Blender. I stick with solid object modeling in MOI. I have played around in Bforartists though.
Hi Keith, it is a great asset. However, I have a problem when importing the models to Smile Game Builder engine. The models load fine, but the textures don't. It says:
"It contains no texture/material. You need to apply UV Mapping with PNG format."
"You cannot use multiple materials for one model."
Do you know how to overcome this?
Thanks in advance^^
Ouch! Well, I definitely use multiple materials for my models. It sounds like the error message pretty much states that my models will be incompatible.
My apologies. I designed these mostly for Assetforge and Unity and have not tested them on any other platforms.
Thanks for the reply Keith. Knowing that it is also for Assetforge I thought It's also for SGB as most SGB users say Assetforge is compatible for SGB. Still I could use it for my unity project. Thanks again.
After a little research I found that you can split a mesh by material in many 3D modeling programs, including Blender. You can then export each material separately.
That means you would assemble in Assetforge, then use something like Blender afterwards to take Assetforge export and generate a model file for each material. I saw a few videos on this as well.
It may also be possible to generate a png file from the materials and have the model material assignments replaced with uv mapping coordinates. This one I've seen forum posts on, but haven't looked for a plug-in for doing it.
When i use these assets in Unreal Engine 4 they come in extremely small and i have to enlarge each prop for about a minute in ue4
UE4 uses Unreal Units, with is measured as 1 UU = 1 centimeter.
I use standard units which is in meters. This is a standard used by Unity and Assetforge and lines up to their natural snap settings, but it causes the models to be 1/100th the size in UE4.
You can use Blender or some other 3D modeling package to scale the models 100 times larger and export them, or something like Spin 3D which I think can bulk scale them all at 1 time.
free for commercial use?