Initial Release
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This kit was created as a way to see if I could create unlit textures that still looked to have depth. I created a single texture that had each shape at each shade variation I needed. I outlined them all with the exact same shade, so it would blend perfectly around any corners. I created the textures in Inkscape, and exported 2 copies: one that was extremely low res so it would be easy to uvmap in Blender using pixel corner snapping, and the other at a much higher resolution. I included the uvmapped texture incase anyone wanted to see how this would work. Uvmapping coordinates are percentage-based, not pixel based, so switching from a low-res to a high-res texture worked perfectly.
After importing into Unity, I created a simple built in render pipeline Unlit shader that multiplied a texture with a color for easy tinting. I used MAST - which is under my main page - to assembled everything and paint everything.
I hope these find use! Please feel free to post in the kit's forum!
Files
Get Outlined Primitives
Outlined Primitives
Inspired by Marble Madness
Status | Released |
Category | Assets |
Author | Keith at Fertile Soil Productions |
Tags | 3D, Arcade, Low-poly, marble, Minimalist, Models, Modular, primitives, Retro |
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